Game-based Spoken Dialog Language Learning Applications for Young Students

Keelan Evanini, Veronika Timpe-Laughlin, Eugene Tsuprun, Ian Blood, Jeremy Lee, James Bruno, Vikram Ramanarayanan, Patrick Lange, David Suendermann-Oeft


This demo presents three different spoken dialog applications that were developed to provide young learners of English an opportunity to practice speaking and to receive feedback on particular aspects of their English speaking ability. The speaking tasks were designed as game-based interactions in order to engage young students and they provide feedback about grammar yes/no question formation and simple past tense verb formation) and vocabulary. A pilot study with 27 primary-level English as a foreign language (EFL) learners investigated the usefulness of these applications.


Cite as: Evanini, K., Timpe-Laughlin, V., Tsuprun, E., Blood, I., Lee, J., Bruno, J., Ramanarayanan, V., Lange, P., Suendermann-Oeft, D. (2018) Game-based Spoken Dialog Language Learning Applications for Young Students. Proc. Interspeech 2018, 548-549.


@inproceedings{Evanini2018,
  author={Keelan Evanini and Veronika Timpe-Laughlin and Eugene Tsuprun and Ian Blood and Jeremy Lee and James Bruno and Vikram Ramanarayanan and Patrick Lange and David Suendermann-Oeft},
  title={Game-based Spoken Dialog Language Learning Applications for Young Students},
  year=2018,
  booktitle={Proc. Interspeech 2018},
  pages={548--549}
}