7th International Conference on Spoken Language Processing
September 16-20, 2002
In this paper, we describe CU Animate: a set of software tools for researching full-bodied three-dimensional animated characters, and for controlling and rendering them in real time. Presently, eight complete characters are included with the system. Each character has a fully articulated skeleton, a set of viseme targets for the phonemes of English, a tongue that moves to target states for each phoneme, and a coarticulation model that controls the movements of the articulators between phonemes during speech production. A set of authoring tools enables designers to create arbitrary animation sequences. A text markup language enables authors to control facial expressions and gestures during dialogue interaction and narration of text. CU Animate has been integrated into the Galaxy architecture within the CU Communicator system, enabling mixed-initiative conversational interaction with animated characters.
Bibliographic reference. Ma, Jiyong / Yan, Jie / Cole, Ronald (2002): "CU animate tools for enabling conversations with animated characters", In ICSLP-2002, 197-200.