This article describes the collection and analysis of a Swedish database of spontaneous and unconstrained children-machine dialogues. The Swedish NICE corpus consists of spoken dialogues between children aged 8 to 15 and embodied fairytale characters in a computer game scenario. Compared to previously collected corpora of children's computer-directed speech, the Swedish NICE corpus contains extended interactions, including three-party conversation, in which the young users used spoken dialogue as the primary means of progression in the game.
Cite as: Bell, L., Boye, J., Gustafson, J., Heldner, M., Lindström, A., Wirén, M. (2005) The Swedish NICE corpus - spoken dialogues between children and embodied characters in a computer game scenario. Proc. Interspeech 2005, 2765-2768, doi: 10.21437/Interspeech.2005-706
@inproceedings{bell05_interspeech, author={Linda Bell and Johan Boye and Joakim Gustafson and Mattias Heldner and Anders Lindström and Mats Wirén}, title={{The Swedish NICE corpus - spoken dialogues between children and embodied characters in a computer game scenario}}, year=2005, booktitle={Proc. Interspeech 2005}, pages={2765--2768}, doi={10.21437/Interspeech.2005-706} }