This paper proposes a spatial sound reproduction approach for subjective assessment of interior car sound. The sound reproduction is based on wave field synthesis technology (WFS). This technology enables holophonic audio reproduction and an enhanced immersion of the listener into a spatially extended sound field without using headphones. In past publications [15], [16], the basic principles of interior car sound simulations using WFS have been outlined. This paper gives technical details on implementations and proposes spatial processing approaches for a WFS reproduction compatible to existing binaural simulation environments for NVH engineering.
Cite as: Kuhn, C., Pellegrini, R.S. (2006) Interior car sound simulation using binaural processing for wave field synthesis reproduction. Proc. 2nd ISCA/DEGA Tutorial and Research Workshop on Perceptual Quality of Systems (PQS 2006), 34-39
@inproceedings{kuhn06_pqs, author={Clemens Kuhn and Renato S. Pellegrini}, title={{Interior car sound simulation using binaural processing for wave field synthesis reproduction}}, year=2006, booktitle={Proc. 2nd ISCA/DEGA Tutorial and Research Workshop on Perceptual Quality of Systems (PQS 2006)}, pages={34--39} }