Adequate data acquired through the Wizard of Oz experimental prototyping method are still crucial to the cost-effective development of advanced spoken language dialogue systems. One important source of data corruption is the unintended priming of subjects through the task scenario representations used in the experiments. The paper presents the three sets of development and test scenario representations which were used in the Danish Dialogue project. Based on the third set of scenarios an experiment was conducted to investigate the effects of a masking strategy which effectively avoids the possibility of priming the WOZ subjects. The experimental results are presented and discussed.
Cite as: Dybkjær, L., Bernsen, N.O., Dybkjær, H. (1995) Scenario design for spoken language dialogue systems development. Proc. ESCA Workshop on Spoken Dialogue Systems, 93-96
@inproceedings{dybkjr95_sds, author={Laila Dybkjær and Niels Ole Bernsen and Hans Dybkjær}, title={{Scenario design for spoken language dialogue systems development}}, year=1995, booktitle={Proc. ESCA Workshop on Spoken Dialogue Systems}, pages={93--96} }