ISCA Archive SLaTE 2009
ISCA Archive SLaTE 2009

Rainbow rummy: a web-based game for vocabulary acquisition using computer-directed speech

Brandon Yoshimoto, Ian McGraw, Stephanie Seneff

This paper describes a new on-line game we have developed which allows learners of Chinese or English to practice speaking in a communicative setting. Game play resembles gin rummy or Mah Jong, and is intended to be sufficiently engaging to invite persistent replay. Students compete in a social game against other students at remote settings, or they can play against a robotic partner. A user study was conducted on 16 students of Chinese, to assess whether a configuration that utilizes speech recognition is as effective for learning vocabulary as a configuration that only requires the student to listen. Results show that the vocabulary learning gains averaged across subjects were greater following use of the speech-enabled version of the game compared to the listening-only version.


Cite as: Yoshimoto, B., McGraw, I., Seneff, S. (2009) Rainbow rummy: a web-based game for vocabulary acquisition using computer-directed speech. Proc. Speech and Language Technology in Education (SLaTE 2009), 5-8

@inproceedings{yoshimoto09_slate,
  author={Brandon Yoshimoto and Ian McGraw and Stephanie Seneff},
  title={{Rainbow rummy: a web-based game for vocabulary acquisition using computer-directed speech}},
  year=2009,
  booktitle={Proc. Speech and Language Technology in Education (SLaTE 2009)},
  pages={5--8}
}