SLaTE 2015 - Workshop on Speech and Language Technology in Education

Leipzig, Germany
September 4-5, 2015

Web-based Mini-games for Language Learning that Support Spoken Interaction

Helmer Strik (1), Luigi Palumbo (1), Febe de Wet (2), Catia Cucchiarini (1)

(1) Centre for Language and Speech Technology, Radboud University, Nijmegen, the Netherlands
(2) Human Language Technology Research Group, CSIR, Meraka Institute, Pretoria, South Africa

The European ‘Lifelong Learning Programme’ (LLP) project ‘Games Online for Basic Language learning’ (GOBL) aimed to provide youths and adults wishing to improve their basic language skills access to materials for the development of communicative proficiency in Dutch, French, and English through webbased mini-games. These mini-games were tested in four countries: The Netherlands (Dutch), Belgium (French), United Kingdom and South-Africa (English). Four types of mini-games were developed, and in two of them users can use ‘automatic speech recognition’ (ASR) to support spoken interaction. In the current paper we will focus on the English versions of these two games that were tested in the United Kingdom and South-Africa. The analyses that are presented in this paper were conducted to determine what users’ perceptions are about mini-games with and without speech input and ASR and which aspects of the speech-enhanced games are strongly related to each other.

Full Paper

Bibliographic reference.  Strik, Helmer / Palumbo, Luigi / Wet, Febe de / Cucchiarini, Catia (2015): "Web-based mini-games for language learning that support spoken interaction", In SLaTE-2015, 137-142.