After relating the findings of a field-testing survey of pedagogues' attitudes to the place of French pronunciation acquisition by Anglophones, taking a look at previous work, and examining some intelligent tools, the main features of two projects are examined: L.A.P.A.R.O.L.E. (Listen Assess Practise Analyse Record Observe Learn Evaluate) is a prototype for adult learners of French using speech recognition and screen representation.
T.H.R.I.L.L.I.N.G. (Total Heightened Reality Interface for Language Learning Interaction using Natural Games) is a proposed speech-enabled games-orientated virtual reality prototype designed as a motivational metaphor to assist the acquisition by children of production and comprehension skills in a total immersion environment.
To conclude, a description of the empirical framework of investigation used to determine the impact of the new approach on pronunciation acquisition and its incidental/consequential effects on the improvement of higher level linguistic skills is presented.
Cite as: Delcloque, P., Campbell, C. (1998) An intelligent tutor for the acquisition of French pronunciation within the communicative approach to language learning. the secondary and tertiary solutions. Proc. ETRW on Speech Technology in Language Learning (STiLL), 9-12
@inproceedings{delcloque98_still, author={Philippe Delcloque and Claire Campbell}, title={{An intelligent tutor for the acquisition of French pronunciation within the communicative approach to language learning. the secondary and tertiary solutions}}, year=1998, booktitle={Proc. ETRW on Speech Technology in Language Learning (STiLL)}, pages={9--12} }