STiLL - Speech Technology in Language Learning
May 25-27, 1998
After relating the findings of a field-testing survey of pedagogues' attitudes to the place of French pronunciation acquisition by Anglophones, taking a look at previous work, and examining some intelligent tools, the main features of two projects are examined: L.A.P.A.R.O.L.E. (Listen Assess Practise Analyse Record Observe Learn Evaluate) is a prototype for adult learners of French using speech recognition and screen representation.
T.H.R.I.L.L.I.N.G. (Total Heightened Reality Interface for Language Learning Interaction using Natural Games) is a proposed speech-enabled games-orientated virtual reality prototype designed as a motivational metaphor to assist the acquisition by children of production and comprehension skills in a total immersion environment.
To conclude, a description of the empirical framework of investigation used to determine the impact of the new approach on pronunciation acquisition and its incidental/consequential effects on the improvement of higher level linguistic skills is presented.
Bibliographic reference. Delcloque, Philippe / Campbell, Claire (1998): "An intelligent tutor for the acquisition of French pronunciation within the communicative approach to language learning. the secondary and tertiary solutions", In STiLL-1998, 9-12.