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ISCA International Workshop on Speech and Language Technology in Education (SLaTE 2011)Venice, Italy |
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Language learning games require large quantities of content to be educational.
This paper presents a boot-strapping method to generate game content using a
combination of existing digital resources and the human computation of game
players themselves. It describes a baseline method for hint generation to be
used in a two-player game in which players select hints to assist each other.
It then shows that the data gathered from player actions contains significant
agreement in evaluation of automatically generated content. The quality of
this data is verified against data from tasked-based crowdsourcing. Results
demonstrate that this type of data may be used to extend and improve the hint
generation method.
Index Terms. educational games, language learning, crowdsourcing
Bibliographic reference. Skory, Adam / Eskenazi, Maxine (2011): "Generation of educational content through gameplay", In SLaTE-2011, 9-12.