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ISCA International Workshop on Speech and Language Technology in Education (SLaTE 2011)Venice, Italy |
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This paper introduces a preliminary study on affective effects of Spoken
Dialog-Based Language Learning Game (DB-LLG) currently under the development
in our research group. DB-LLG is an educational game designed for language
learners to convey interactive conversations with in-game characters in
interactive immersive environments, such as post office, library, shops,
on the street, etc. Students have meaningful interactions with Non Player
Characters to complete tasks in each game mission. We used the Wizard-of-Oz
method as a preliminary technique to explore various affective effects
resulting from students. dialog behaviors during the game. A total of 10
elementary school students, ranging in age from 12 to 13, participated in
the experiment. The pre/post survey questionnaires were conducted to
investigate the effect of DB-LLG approach on the affective factors of
learning English. The results showed that DB-LLG significantly encourages
students. satisfaction, interest, and learnability, while slightly decreasing
students. pre-existing confidence.
Index Terms. language learning game, computer-assisted language learning,
CALL, Wizard-of-Oz, WOZ
Bibliographic reference. Lee, Kyusong / Kweon, Soo-Ok / Lee, Sungjin / Noh, Hyungjong / Lee, Jinsik / Lee, Jonghoon / Kim, Hae-Ri / Lee, Gary Geunbae (2011): "Effects of language learning game on Korean elementary school students", In SLaTE-2011, 85-88.